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AI Insights · Timothy · April 2024

Top 5 Business Games in Belgium Q1 2024

A detailed look at the performance of the top 5 business games on a unified platform in Belgium during Q1 2024, based on data from Sensor Tower.

Top 5 Business Games in Belgium Q1 2024

In Q1 2024, the top 5 business games in Belgium on a unified platform demonstrated varied performance in terms of weekly downloads, revenue, and active users. Below, we dissect the trends for each game.

Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced fluctuating weekly revenue, starting at around $5.4K in early January and ending at approximately $2.4K by the end of March. Weekly downloads showed a downward trend initially, dropping from 1.9K to 816 in January but saw a slight recovery in February, peaking at 1.7K. Weekly active users decreased from 5.5K at the start of January to about 2.9K by the end of March.

Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited saw its highest weekly revenue at around $2.1K in early January, with a general downward trajectory to $181 by the end of March. Weekly downloads were highest at the start of the quarter with nearly 4K but dropped significantly to just 47 by the end of March. Active users followed a similar trend, starting at 7.9K and decreasing to about 3.6K.

My Perfect Hotel from SayGames LTD maintained relatively stable weekly revenue, starting at $1.5K and fluctuating around $400 to $800 throughout the quarter. The game saw strong weekly downloads in January, peaking at over 14.7K, but this number gradually declined to around 4.3K by the end of March. Active users also trended downward, from over 43K in early January to about 16.7K by the end of March.

Grand Hotel Mania: Management by MY.GAMES B.V. had a relatively stable weekly revenue, averaging between $300 and $750, with a slight peak of $659 in the final week of March. Weekly downloads were low but showed a significant increase in March, reaching 754. Active users saw a notable rise from 3K at the start of the quarter to about 4.2K by mid-March, ending the quarter at approximately 4K.

Cafeland - Restaurant Cooking from Gamegos Teknoloji A.S. had modest weekly revenue, peaking at $704 in early February and maintaining around $300 to $500 for the rest of the quarter. Weekly downloads were minimal, with a slight increase to 406 in late January and remaining below 150 for most of the quarter. Active users showed a small increase from 790 to around 1K in early February, stabilizing at approximately 750 by the end of March.

These insights, derived from Sensor Tower data, highlight the varied performance of business games in Belgium for Q1 2024. For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024